Introduction
Hello everyone!
I’m glad to be back with another standard article for you after a few months of this format being dominated by Blue Green decks. Fortunately for us, Wizards decided that it was time for some change and banned a big number of cards that were oppressing the format, even if most of them were going to rotate very soon.
Even with the next set arriving in a few weeks, there are still a lot of tournaments to play to keep us tuned to the fast evolution of the format. After a quick dominance right after the bans, we saw the Temur adventure decks leave the position of the boogeyman of the format to a renewed version of Sultai Ramp.
But today I’m going to be presenting to you another deck that I have been playing a lot the past few weeks, Temur Flash. This deck is not new, but for a long time it had to deal with its worst nightmare: 《Teferi, Time Raveler》. Combined with 《Mystical Dispute》, it was really hard to beat it as it alone invalidated everything the deck was trying to do. Now with it gone, it’s time for the flash creatures to shine again.
Decklist
Here is my current decklist:
2 《Forest》
1 《Mountain》
2 《Fabled Passage》
4 《Ketria Triome》
4 《Breeding Pool》
4 《Steam Vents》
4 《Stomping Ground》
2 《Temple of Mystery》
1 《Castle Vantress》
-Land (26)- 1 《Paradise Druid》
4 《Bonecrusher Giant》
3 《Brazen Borrower》
4 《Nightpack Ambusher》
3 《Frilled Mystic》
-Creature (15)-
3 《Quench》
2 《Negate》
3 《Sinister Sabotage》
2 《Mystical Dispute》
1 《Chemister’s Insight》
1 《Sublime Epiphany》
2 《Shark Typhoon》
2 《Nissa, Who Shakes the World》
-Spell (19)-
I think the deck is very well positioned right now, and the only match up I’m not comfortable with is Mono-Black Aggro, but the deck is not much played right now.
Card Choices
Let’s go over some of the card choices.
The Counter Spells
I love having flexibility in this kind of deck, making your opponent try to play around different cards in all spots of the game. Also, some of these cards do not work well in multiples, as they target very specific decks, and can quickly backfire if you have many of them in your hand at the wrong time.
The Creatures
Most of the creatures in the deck are self-explanatory, with the adventure creatures trying to fill the gap of the plays you can make on turn 2 and not getting run over by more aggressive strategies, and the flash creatures to help close out the game.
But let’s talk about the druid in the room: With the loss of 《Growth Spiral》, sometimes it is hard to get to the key 4th mana for your flash creatures or the 5th for 《Nissa, Who Shakes the World》. With the need to keep mana up at most stages of the game, you can’t really have too many slots dedicated to ramp, so I decided to use a 1 of paradise druid to smooth the mana development a little bit.
《Nissa, Who Shakes the World》
Not much needs to be said about one of the most powerful cards of the last few years in standard. The addition of the Ikoria Triomes were also perfect to use with its untap ability and leave mana up to protect it with a counter spell.
Sideboard
In the sideboard we are looking mostly for cards that will help us in the more creature centric match ups, like sweepers and spot removal.
With that in mind, we also need a couple of 《Uro》s as our obligatory source of lifegain to get out of reach of being burned to death by your opponents. You can even decide to run them maindeck if you start to encounter a lot of aggro decks in your expected metagame. You also want them against Sultai when they have less removal spells, and also to make sure you do not run out of gas in the late game.
Sideboard Guide
Here is my sideboard guide for the most common match ups in standard right now:
Sultai Ramp
Againt Sultai Ramp
Temur Adventures
Againt Temur Adventures
Mono-Red Aggro
Againt Mono-Red Aggro
Mardu Winota
Againt Mardu Winota
Temur Flash Mirror
Againt Temur Flash Mirror
Mono-Green Aggro
Againt Mono-Green Aggro
Mono-Black Aggro
Againt Mono-Black Aggro
Conclusion & Bonus Deck
That’s it for today friends, I hope you would enjoy playing this deck and my sideboard plans! I’ll be back soon with more content for you when Zendikar arrives.
This weekend I got a message from Javier Dominguez who sent me this very good black red sacrifice deck that I used in the SCG qualifier to a 6-2 finish. The deck was surprisingly good and fun to play. He even posted his sideboard plans on Twitter, so you should definitely try it!
4 《Mountain》
4 《Fabled Passage》
4 《Blood Crypt》
3 《Castle Locthwain》
-Land (24)- 4 《Whisper Squad》
3 《Gutterbones》
1 《Serrated Scorpion》
4 《Priest of Forgotten Gods》
2 《Lazotep Reaver》
4 《Mayhem Devil》
4 《Woe Strider》
1 《Midnight Reaper》
2 《Rankle, Master of Pranks》
-Creature (25)-
4 《Village Rites》
1 《Agonizing Remorse》
1 《Bastion of Remembrance》
1 《Bolas’s Citadel》
-Spell (11)-
2 《Embereth Shieldbreaker》
2 《Bonecrusher Giant》
2 《Duress》
2 《Noxious Grasp》
1 《Agonizing Remorse》
1 《Epic Downfall》
1 《Soul-Guide Lantern》
1 《Bolas’s Citadel》
-Sideboard (15)-