Being Aggressive in Amonkhet Remastered

Jason Chung

Jason Chung

What Is Amonkhet Remastered?

Wrath of GodThoughtseizeCollected CompanySphinx's Revelation

Amonkhet Remastered is the MTG Arena only set featuring reprint cards from mostly Amonkhet but includes Hour of Devastation and a few new cards. Unlike previous Arena drafts, you now draft with other human players meaning certain strategies that relies on tabling cards or reading signals are possible.

What Keywords and Archetypes Exist?

Desert of the TrueSoulstinger
Aven InitiateSunscourge ChampionStruggle+Survive

Amonkhet Remastered brings back all the mechanics we love from Amonkhet. For those who are unfamiliar with the format, this set has Cycling, -1/-1 counters, casting creatures back from your graveyard in the form of Embalm and Eternalize, Aftermath, Exert and Afflict.

Gust WalkerSpellweaver Eternal

The last two keywords notes Exert and Afflict are both situated for being aggressive and proactive. They reward attacking and are a big reason why I like hyper aggressive strategies so much in Amonkhet Remastered.

The Common Archetypes

    The Scarab GodObelisk SpiderAven Wind Guide
    Merciless JavelineerEnigma DrakeCartouche of Zeal

Being Proactive

Amonkhet was the perfect set to be proactive and this carries onto Amonkhet Remastered. The reason to be both proactive and aggressive in this format is a factor of many things.

Oketra's Avenger

Firstly there is a lack of efficient removal spells that usually exist in a format. The lack of 2 and 3 costed removal spells make sticking creatures on the board early much easier. Additionally there is a huge support for this archetype in the form of creatures with Exerts and Cartouches to enchant onto your creatures.

MTG Arena is best of one, this means there is no sideboarding making hyper aggressive even better. Opponents don’t have the luxury of taking out high cost cards that would otherwise be bad against your deck.

Additionally you are naturally a deck that wants to play 15 lands and with the MTG Arena Bo1 Hand Algorithm, this greatly benefits from having a higher chance for a decent ratio of lands to spells in your starting hand.


So how do we draft an aggressive deck? Firstly I like to stick within the three colors, Blue, Red and White. Although if the correct cards come around we can go into different colors, the majority of success is within these three colors.

The most important thing is creating a nice curve with a good ratio of creatures to spells. Here is my suggestion.

Cartouche of KnowledgeCartouche of SolidarityCartouche of Zeal

This leaves up with up to 10 spells to accommodate these creatures. The most important cards are Cartouches. The blue one grants evasion and allows you to push damage. The white one acts like an early form of evasion because of how good first strike is at the beginning few turns and the Red one allows damage to be pushed through at all times. Don’t mistake these for just early plays, Cartouches are great both on turn 2 or turn 7.

Trial of SolidarityTrial of Zeal

The White and Red Trials are premium first picks for this strategy as they will end up generating incredible value throughout the game. The remaining slots in your deck should be focused on getting key removal spells.

But How Do You Get All These Good Cards When You Have To Prioritise Your Curve?

The best part about this strategy is the use of cards that table or go around very late in the draft. From my experience in drafting this set on Arena, all one-drops and most two-drops go around the table very late. You want to focus on picking cheap removal and Cartouches in the first few picks then fill it with cheap creatures.

Remember the quality of the creature is not as important as the cost. We want to stick to the above ratios as much as possible as it ensures we can play a creature every turn with us dropping a creature plus a Cartouche as soon as possible.

Top Cards in Each Color to Look Out For

I will only include commons and uncommons in this list.


Best One Drop

Slither Blade

Best Two Drop

Spellweaver Eternal

Best Three Drop

Eternal of Harsh Truths

Best Spells

Cartouche of KnowledgeWinds of Rebuke


Best One Drop

Fan Bearer

Best Two Drop

Gust Walker

Best Three Drop

I would avoid most white three-drops as there aren’t any great ones. All the good white three drops in Amonkhet no longer exist in Amonkhet Remastered.

Best Spells

Cartouche of SolidarityTrial of Solidarity


Best One Drop

Bloodlust Inciter

Best Two Drop

Nef-Crop Entangler

Best Three Drop

Ahn-Crop Crasher

I would first-pick first over anything non-rare.

Best Spells

Cartouche of ZealTrial of Zeal

Advantages and Disadvantages of Drafting This Strategy

The fact that Amonkhet Remastered only exists on MTG Arena leaves a slightly different dynamic. The main advantage to this strategy besides in my opinion its great win rate is that games are incredibly fast. This lets you play a lot more games in a short period of time. Additionally as covered before the lack of sideboards make sideboarding against this deck impossible.

A disadvantage to this is since you do not play against players in your own draft pod you are unable to track what removal spells exist in your draft pod making it more difficult to put your opponents on a possible range of cheap removal spells they can have in your deck. Additionally we are focusing on commons and uncommons so we will be adding a lot less rare and mythics into our collections.


Slither Blade

Hope you all have fun drafting hyper-aggressive in Amonkhet Remastered. Amonkhet was one of my favorite draft formats especially during the days nobody was aware 《Slither Blade》 is broken and I’m glad it’s back on Arena. Remember to pick the one-drop.

Jason Chung (Twitter)

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Jason Chung

Jason Chung Jason Chung is a top player from New Zealand. He is known as the best New Zealander in the history because no one advanced to the Pro Tour Sunday other than him. He is skillful at playing combo decks so piloting UR Storm (Modern) or Rally the Ancestors (Old Standard) is quite easy for him. He also likes aggro decks like Burn (Modern), and kind of prison decks like Dragon Stompy (Legacy). Read more articles by Jason Chung

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