Martin Muller’s Pro Tour: Dublin Report

Martin Muller

Martin Muller



Hey Martin Muller here with a look back on Pro Tour: Dublin and the preparations I made.

I teamed up with team Genesis consisting of Me, Seth Manfield, Brad Nelson, Lukas Blohon, Michael Majors, Martin Dang. Practicing with us but not on the team were, Brian Braun-Duin, Christoffer Larsen, Corey Baumeister, Thomas Hendriks, and Grzegorz Kowalski.



We were testing online right after the set was available on the MTGO Beta. I spent some time trying out a UW Marvel deck using 《Whir of Invention》 to more consistently find marvel, and it not being countered by 《Spell Queller》 and 《Ceremonious Rejection》 was a nice bonus as well. My first couple of visions for the deck had a lot of flaws and in the end I think I got pretty close to a Pro Tour playable deck, but it still wasn’t there and I ran out of time. This is how far I got with the deck:


Martin Muller – UW Aetherworks
Test Deck

4《Aether Hub》
4《Spire of Industry》
4《Port Town》
2《Shrine of the Forsaken Gods》
1《Botanical Sanctum》
1《Spirebluff Canal》
5《Plains》
3《Island》

-Lands (24)-

4《Thraben Inspector》
3《Ulamog, the Ceaseless Hunger》

-Creatures (7)-
3《Implement of Combustion》
4《Glassblower's Puzzleknot》
4《Woodweaver's Puzzleknot》
4《Metallic Rebuke》
4《Aetherworks Marvel》
4《Reverse Engineer》
3《Fumigate》
3《Whir of Invention》

-Spells (29)-
3《Negate》
1《Dispel》
2《Hope of Ghirapur》
3《Gisela, the Broken Blade》
2《Bruna, the Fading Light》
1《Linvala, the Preserver》
3《Fragmentize》

-Sideboard (15)-
hareruya

My earlier envisioned deck had a tough time dealing with the 《Saheeli Rai》 +《Felidar Guardian》 combo because of the limited amount of disruption but 《Implement of Combustion》 fixed that beautifully. Before I added 《Reverse Engineer》 I often found myself clashing between using the clues, 《Implement of Combustion》 and 《Glassblower's Puzzleknot》 to find 《Aetherworks Marvel》 or 《Whir of Invention》 but still needing to keep 7 lands/artifacts so your 《Whir of Invention》 could find 《Aetherworks Marvel》. 《Reverse Engineer》 both helps find 《Aetherworks Marvel》 and 《Whir of Invention》 and keep you land/artifact count as high as possible.

The angel sideboard is really strong if you expect your opponent to be leaving up 《Negate》 for a turn 4 《Aetherworks Marvel》 and you just slam a 《Gisela, the Broken Blade》 instead. It’s also really easy to get to melting their face if you have 《Aetherworks Marvel》 going. If people are sideboarding in 《Lost Legacy》 it’s also really important to have a way to win if your Ulamogs gets removed from of your deck. I would definitely recommend trying the deck, because it’s a lot of fun to play. But I had to give it up and was torn between the 2 team decks, which was Brad Nelson’s vision of GB and UWR control.



Brad Nelson – GB
Test Deck

5《Forest》
7《Swamp》
4《Aether Hub》
4《Hissing Quagmire》
4《Blooming Marsh》

-Lands (24)-

4《Winding Constrictor》
2《Rishkar, Peema Renegade》
2《Gonti, Lord of Luxury》
4《Walking Ballista》
4《Verdurous Gearhulk》
4《Servant of the Conduit》
3《Tireless Tracker》
4《Glint-Sleeve Siphoner》

-Creatures (27)-
2《Fatal Push》
3《Grasp of Darkness》
1《Murder》
3《Aethersphere Harvester》

-Spells (9)-
2《Fatal Push》
1《Gonti, Lord of Luxury》
3《Lifecrafter's Bestiary》
2《Appetite for the Unnatural》
3《Transgress the Mind》
1《Ob Nixilis Reignited》
3《To the Slaughter》

-Sideboard (15)-
hareruya


Brad Nelson – UWR Control
Test Deck

5《Island》
3《Plains》
4《Wandering Fumarole》
4《Aether Hub》
3《Inspiring Vantage》
3《Spirebluff Canal》
4《Port Town》

-Lands (26)-

4《Torrential Gearhulk》

-Creatures (4)-
1《Jace, Unraveler of Secrets》
2《Fumigate》
4《Glimmer of Genius》
4《Anticipate》
1《Blessed Alliance》
2《Immolating Glare》
2《Shock》
2《Negate》
4《Harnessed Lightning》
4《Disallow》
3《Dynavolt Tower》
1《Quarantine Field》

-Spells (30)-
2《Negate》
2《Release the Gremlins》
3《Dispel》
3《Thing in the Ice》
3《Radiant Flames》
2《Dragonmaster Outcast》

-Sideboard (15)-
hareruya

I chose to play UWR as it fits my play style better and seemed better suited for what I was expecting. I was expecting a metagame with a lot of UWR Combo and GB delirium/constrictor. But then there was mardu vehicles all over the top tables, which is a pretty poor matchup for UWR Control, and an excellent matchup for Brad’s version of BG, but that is how it goes sometimes.

As for the tournament itself I had been sick leading up to the tournament and was still not feeling great. I started out drafting a pretty good BR Improvise deck, but due to some bad luck and sub-optimal play I ended up 1-2 not the best start but I was still feeling optimistic.

I had a good feeling about constructed right up until I lost the first 2 matches and noticed all the mardu decks that had showed up. At that point I was feeling pretty bad about my chances, but I won the next 3 rounds to make it too 4-4 and day 2.

The second draft went great, I had by far the best deck I had ever drafted in this format and my draws were excellent throughout the draft, so I was hoping for a 3-0 to make a comeback. I won the first 2 matches but sadly in the final match, I played a really good deck probably only slightly worse than mine, but still really strong and I lost in a really close 3 game match putting me at 6-5.


Sick and Tired


Moving back into Constructed again I was feeling really tired and wasn’t very confident and sure enough I ended up going 2-3 so my end result was 8-8 for zero cash prizes or extra pro points, not the best tournament but at least I learned my lesson: Always listen to Brad when it comes to Standard.

That’s all for now andgood luck to you all in your next tournament.

Martin Muller

Cards found in the article

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