Introduction
Hello again! My name is Ricardo Beja also known as shadow_PT on Magic Online (MTGO), I’m a Hareruya Hopes member from Portugal and I won a Standard MTGO PTQ for Series 2 with Jeskai Fires. The tournament had 7 rounds of swiss and the top8.
Deck Choice
Before Theros Beyond Death came out, I was playing Simic Ramp but with Mono-Red Aggro being popular on MTGO, I don’t think the deck was well positioned. So, I decided to try out Azorius Control but I didn’t feel comfortable with the deck on the Aggro matchups, I then tried Jeskai Fires which I had played before and I knew it was good agaisnt Aggro Matchups.
I expected the most played decks to be Aggro decks and Azorius Control so I wanted to have a good chance against those 2 archetypes. I believe Jeskai Fires is good vs Aggro and have a close matchup against Control.
This is the decklist I played:
2 《Mountain》
1 《Plains》
4 《Hallowed Fountain》
4 《Steam Vents》
2 《Sacred Foundry》
3 《Fabled Passage》
3 《Temple of Epiphany》
3 《Temple of Triumph》
3 《Castle Vantress》
-Land (27)- 4 《Bonecrusher Giant》
4 《Sphinx of Foresight》
4 《Cavalier of Flame》
3 《Cavalier of Gales》
2 《Kenrith, the Returned King》
-Creature (17)-
4 《Deafening Clarion》
2 《Shatter the Sky》
4 《Fires of Invention》
4 《Teferi, Time Raveler》
-Spell (16)-
4 《Mystical Dispute》
2 《Legion Warboss》
2 《Devout Decree》
2 《Disenchant》
1 《Aether Gust》
-Sideboard (15)-
Card Choices
Maindeck Anti-Aggro Package
I wanted to win against Aggro decks so I decided to have a 10 card maindeck package against them.
《Bonecrusher Giant》
Nice removal against Aggro and solid blocker. If you have one on turn 2 you are guaranteed to have turn 2 and 3 plays.
《Deafening Clarion》 and 《Shatter the Sky》
I went heavy on sweepers because those are the best cards against Aggro decks and I really wanted to win the Game1s against Aggro.
Sideboard Anti-Control Package
As I said before, the other deck I wanted to be ready for was Azorius Control, so I dedicated 10 sideboard cards against it plus the 4 《Teferi, Time Raveler》 maindeck.
《Tithe Taker》
It makes their counterspells or any other spells they cast during your turn cost one more, so early game they aren’t able to cast 2 counters on the same turn or even any counter at all.
《Mystical Dispute》
It lets you resolve one of your important spells, normally 《Teferi, Time Raveler》 or 《Fires of Invention》 and protect it against counterspells with using just 1 mana.
《Legion Warboss》
It’s a 3 drop that demands an answer against control or it will win the game alone. If you are on the play and cast it on turn 3 they won’t be able to counter it.
4 《Teferi, Time Raveler》 in the Maindeck
On my Azorius Control Modern article I said that “it’s insane how good it is” and now here we are, in a different format and in a different strategy but it’s still true. It makes opposing counterspells useless, 《Wilderness Reclamation》 doesn’t do much when Teferi is in the battefield and can bounce big creatures against Ramp decks and attack for lethal.
《Devout Decree》
Exile effect (very relevant) for red or black creatures that lets you scry. Best targets are 《Anax, Hardened in the Forge》, 《Midnight Reaper》 and 《Korvold, Fae-Cursed King》.
《Disenchant》
In the week before, the Standard Challenge was won by a Azorius Control with 4 《Banishing Light》, so that’s why I chose to play 2 《Disenchant》 but it looks like most of the list now are playing between 0 and 2 《Banishing Light》, so it’s not worth for that matchup anymore. With that said, in the future I will cut one from my sideboard.
Playing one in the sideboard is still worth it because it is good against 《Wilderness Reclamation》, 《Witch’s Oven》, 《Anax, Hardened in the Forge》 and 《Embercleave》. If you are on the draw against Mono-Red you can destroy Anax on their turn 3, untap and cast 《Deafening Clarion》 to kill their entire board.
《Aether Gust》
Solid card against several different strategies. It gives you time against Mono-Red, slows down Temur Reclamation and can take a big creature out of the way against the Ramp decks.
Standard PTQ Report
Swiss Rounds
Round | Opponent Deck | Result |
---|---|---|
Round 1 | Mono-Red Aggro | 2-0 |
Round 2 | Azorius Control | 2-1 |
Round 3 | Mono-Red Aggro | 1-2 |
Round 4 | Rakdos Sacrifice | 2-0 |
Round 5 | Sultai Ramp | 1-2 |
Round 6 | Sultai Ramp | 2-1 |
Round 7 | Mono-Red Aggro | 2-0 |
Quarterfinals – Mono-Red Aggro: 2-0
Game1: I had turn 3 《Deafening Clarion》 leaving them 4 Satyr tokens from 《Anax, Hardened in the Forge》 on the board. Turn 4 《Fires of Invention》 into 《Sphinx of Foresight》 which died to a token equipped with 《Embercleave》. Turn 5 untapping with 3 life, play 《Kenrith, the Returned King》 and Clarion (which I drew that turn) getting 10 life and clearing the board.
Game2: I had turn 3 《Devout Decree》, turn 4 and 6 《Shatter the Sky》 and turn 5 《Sphinx of Foresight》 keeping the board clean and life total high. Turn 7 I was able to play Fires and start playing big creatures, my opponent had 《Embercleave》 on 《Bonecrusher Giant》 but it was not enough.
Semifinals – Azorius Control: 2-1
Game1: I was on the play and had Teferi resolving on my turn 3 so I was able to play spells knowing that my opponent couldn’t counter them for the entirety of the game.
Game2: Turn 3 I had a Teferi getting countered. Turn 4 I was able to resolve a 《Fires of Invention》 but my 《Sphinx of Foresight》 got countered by a 《Mystical Dispute》. Turn 5 I resolved a Teferi with a 《Mystical Dispute》 to counter their counterspell. Even though I had 《Fires of Invention》 and Teferi, I had no follow up for several turns and my opponent was able to win the game.
Game3: I was on the play and I had the best start against Control that I could have. Turn 2 《Tithe Taker》, turn 3 Teferi, turn 4 《Fires of Invention》 into 《Sphinx of Foresight》, turn 5 double 《Cavalier of Flame》 so there wasn’t much my opponent could do.
Finals – Azorius Control: 2-1
Game1: I had my first plays, Teferi and 《Fires of Invention》 countered but at turn 6 I was able to resolve a 《Fires of Invention》 into a Kenrith which my opponent exiled with 《Elspeth Conquers Death》 but the following turn I had another one and a 《Cavalier of Flame》 which my opponent was only able to exile one and I killed my opponent on turn 8 playing a hasty 《Sphinx of Foresight》 plus the Kenrith in play.
Game2: My opponent had some counters on the early turns, I was able to resolve a 《Fires of Invention》 but my creatures were dealt with and after that I started to floading out while my opponent drew 《Dream Trawler》.
Game3: I had a great start and my opponent couldn’t deal with it. Turn 2 《Tithe Taker》, turn 3 Teferi, turn 4 《Sphinx of Foresight》, turn 5 《Cavalier of Gales》, turn 6 《Tithe Taker》 and 《Mystical Dispute》 my opponent’s 《Elspeth Conquers Death》, turn 7 double 《Tithe Taker》, turn 8 Teferi (using [-3] ability to force their 《Dream Trawler》 return or tap) and attack for lethal.
This is how the final game ended:
Decklist Updates
Going forward, I will changed 1 《Disenchant》 and 1 《Devout Decree》 for 2 《Justice Strike》 in the sideboard. I felt like I needed to get a way to deal with big creatures and that’s why I added 2 《Justice Strike》. Cutting 《Disenchant》 was obvious taking in consideration what I said above. The other card I decided to cut was 1 《Devout Decree》 because 《Justice Strike》 can take almost the same roll as 《Devout Decree》, you lose the exile part of it but it gives you more options for other matchups.
I played a Standard Challenge with the updated decklist and went 5-2, this were the matchups I played against:
Round | Opponent Deck | Result |
---|---|---|
Round 1 | Mono-Red Aggro | 2-1 |
Round 2 | Temur Reclamation | 2-0 |
Round 3 | Simic Ramp | 1-2 |
Round 4 | Mono-Red Aggro | 2-0 |
Round 5 | Azorius Control | 1-2 |
Round 6 | Azorius Control | 2-1 |
Round 7 | Mono-Red Aggro | 2-1 |
Updated Decklist and Sideboard Plans
2 《Mountain》
1 《Plains》
4 《Hallowed Fountain》
4 《Steam Vents》
2 《Sacred Foundry》
3 《Fabled Passage》
3 《Temple of Epiphany》
3 《Temple of Triumph》
3 《Castle Vantress》
-Land (27)- 4 《Bonecrusher Giant》
4 《Sphinx of Foresight》
4 《Cavalier of Flame》
3 《Cavalier of Gales》
2 《Kenrith, the Returned King》
-Creature (17)-
4 《Deafening Clarion》
2 《Shatter the Sky》
4 《Fires of Invention》
4 《Teferi, Time Raveler》
-Spell (16)-
4 《Mystical Dispute》
2 《Legion Warboss》
2 《Justice Strike》
1 《Devout Decree》
1 《Disenchant》
1 《Aether Gust》
-Sideboard (15)-
Because 《Fires of Invention》 is your main plan, I’m not going to mention it on the keycards for every matchup but you should assume it is there. You normally want to draw one in every matchup.
Azorius Control
Keycards: 《Teferi, Time Raveler》. 《Tithe Taker》 and 《Mystical Dispute》 helps you to resolve Teferi and 《Fires of Invention》.
Against Azorius Control
Mono-Red Aggro
Keycards: 《Deafening Clarion》 and 《Kenrith, the Returned King》 with 《Fires of Invention》.
Against Mono-Red Aggro
Temur Reclamation
Keycards: 《Teferi, Time Raveler》 so my opponents can’t counter my spells neither play spells after untapping their lands with 《Wilderness Reclamation》 and 《Mystical Dispute》 helps you to resolve Teferi and 《Fires of Invention》.
Against Temur Reclamation
Rakdos Aristrocrats
Keycards: 《Deafening Clarion》 and 《Shatter the Sky》.
Against Rakdos Aristrocrats
Jeskai Fires Mirror
Keycards: Here I really want to mention 《Fires of Invention》 because the player with 《Fires of Invention》 normally wins the game.
Against Jeskai Fires (On the Play)
Against Jeskai Fires (On the Draw)
Jund Sacrifice
Keycards: 《Devout Decree》/《Justice Strike》/《Aether Gust》 for 《Korvold, Fae-Cursed King》.
Against Jund Sacrifice
Simic Ramp
Keycards: 《Mystical Dispute》 helps you to resolve your spells and counter their big spells. Teferi, 《Aether Gust》 and 《Justice Strike》 to take out big blockers out of the way.
Against Simic Ramp
Sultai Ramp
Keycards: 《Mystical Dispute》, Teferi, 《Aether Gust》 and 《Justice Strike》 same reason against Simic Ramp above.
Against Sultai Ramp (On the Play)
Against Sultai Ramp (On the Draw)
Mono-Black Aggro
Keycards: 《Deafening Clarion》 and 《Shatter the Sky》
Against Mono-Black Aggro
Mono-White Life
Keycards: 《Deafening Clarion》 and 《Shatter the Sky》
Against Mono-White Life
Conclusion
Going into the event, I expected to face mostly Aggro and Azorius Control decks and I ended up being right. That and being lucky (always needed) were part of why I won the tournament.
You should play Jeskai Fires If you expect a lot of Aggro decks. If you expect a lot of Simic Ramps and/or Sultai Ramps this is not a good choice.
I would like to thank Hareruya and all my friends for their help and support.
If you have any question, please let me know on the comment section below.
I hope you enjoyed,
Ricardo Beja